Port Rago Canal. The Djinn Guide is a feature introduced in Golden Sun: Dark Dawn. Boost party Agility with a surge of energy. Rotate the middle staircase to reach it. Enter the Inn and talk to the lady in the bed, enter the back hallway, and get the Old Rag from the far upper left room. Tret has about 350-450 HP, so it's going to take you a few rounds to get him. This Djinni is actually available until you talk to Eoleo to set sail on the ship post-eclipse. Tanglewood: Tangle Bloom. Push the statue all the way to the left. A Djinni is a monster you attach to yourself like a leech. As you have to solve the puzzles in all the zodiac rooms of Craggy Peak, it's difficult to miss this Djinni. Restore party HP with the life-giving seas. Talk to everyone if you wish, then head to the east end of town. There are three spots on the ground: sun, moon, and "matter" (which looks like a bug). Slide it to the right to create the path. When you climb to the very top and see it, it'll slide down. Golden SunTM is a registered trademark of Nintendo/Camelot (c) 2001-2021. ... Golden Sun: Dark Dawn ~ Djinn Guide ~ Third Part - Duration: 3:23. Stun and injure a foe with explosive force. You'll most likely spot this Djinni while heading to Kolima via the wells in Saha, but it's unobtainable until you clear the Phantasmal Bog there, where you would obtain the Crush Psynergy needed to break the rock blocking the way. Golden Sun: Dark Dawn – Guides and FAQs DS. May revive a downed ally with earth energy. Golden Sun: Dark Dawn Nintendo DS walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for Nintendo DS ... let's say your best summon is Coatlicue, who requires 3 water and 3 wind to cast. Use it to reach the Djinni. Go to the east exit, but before completely exiting out, look to the left for a sapling. talking with the musicians travel north of the map finding venus djinn Gears Exploring Border Twon Mine and finding summon: Ullysus meeting … Cross the wooden planks onto the roof and slide down to where the Djinni is. Cheats. Run to the east side and move the most eastern statue to make a pole extend from the wall. When the Djinni sees you and hides, use Whirlwind to reveal it. Use Grip to move to the house on the right and go downstairs. Hop on top of the tree to the right, climb down, and use Growth on the sapling to climb down. After it goes up, go around counter-clockwise to chase it back to the pole. This walkthrough is written for the latest game, Golden Sun: Dark Dawn and I hope it can be of some use to you all. Go down, left, up, right, and get off here. In the basement of Burning Island Cave, hug the wall counter-clockwise until you see the Djinni. 11 of these Djinn (5 Venus, 6 Mars) are only available during the tutorial dungeon, Tanglewood, and are "returned" to Isaac and Garet afterwards. Some of them belong to Isaac and Garet, so you don't get to keep them. Golden Sun: Dark Dawn Walkthrough = Part 1 Part 2 Part 3 Part 4. Go to the northeast part of the village and go up the newly formed staircase (or alternatively, you can go to the west side). This is my newest FAQ for yet another great RPG, this time it is Golden Sun: Dark Dawn. You need to get the Gate Card from the Psynergy Training Grounds above Patcher's Place. Golden Sun: Dark Dawn Walkthrough. Use Arid Heat on the bowl to lower the level, then go up into the new revealed passage. I have no idea how it took 7 years to get a new Golden Sun game, but the draught is over. Amiti has this Djinni when he joins your party. All Djinn now have a unique physical appearance. The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. Belinsk after the Luna Tower activates and before fighting the monsters in the Belinsk Docks when the eclipse occurs. Kolima Forest is a dungeon-style area in northeastern Angara, near the town of Kolima.While on its own it's rather short, it is a lead-up to Tret Tree, a second dungeon-style area that should be counted together with this as one set of dungeon areas.It is visited at least once in Golden Sun, and is the home of the tree spirits Tret and Laurel. Walkthrough; Weapons Guide; Multimedia. Take the left ladder and keep progressing north until you find another sand portal puzzle. To solve the small puzzle, slide the Zol right. Smite and lull a foe to sleep with aromas. Move the right box down two times, left once. The Snowdrift Shrine. Near the sun and moon tiles are two statues that can be shoved around. That's because there are 83 entries in the encylopedia. When you get through, climb up to the higher level and jump on the tree. Apollo Sanctum Gate, in the Venus room. Boost party Agility with wind at your back. Step on the button to open the doors, then go south all the way. Golden Sun Dark Dawn continues a classic series with a saga set 30 years after the healing Golden Sun rose on the land of Weyward. The desert islet south of Harapa (world map). Head up to meet with the Djinni. Found on the Overworld as soon as you take your first few steps forward. There are a total of 72 Djinn to collect in Golden Sun: Dark Dawn (18 for each element). Golden Sun: Dark Dawn – Djinn/Summon Location List DS. Stand on the raft to the left and use Whirlwind to push you down and right. Venus Djinn are from the earth, Mercury Djinn are from the water, Mars Djinn come from fire, and Jupiter Djinn are based on wind. Damage and drop a foe's Defense with heat. Make sure you have full health, as well. Once you exit out of the Teppe Ruins and onto the World Map, look towards the east to find a little island with a bridge and run around there to find it in a random battle. May revive a downed ally with sharp shocks. Usually revives downed ally with life embers. No banter or commentary here, just pure information pulled from the main part of the guide. Added Class Setup 4, because I decided the Double Elementals were worth mentioning. Djinn Guide; Psynergy Guide; Weapon Guide; Armor Guide; Item Guide; Accessory Guide; Codes; General; Djinn Guide; Psynergy Guide; ... About the Site; Golden Sun Sprites; GS Syndicate; Lufia World; Golden Sun Zone; Golden Sun: Dark Dawn - Psynergy Guide . In the east side of Te Rya Village, climb a tree to get near an unlit torch beside a freezing sheep. Use Cold Snap on the puddle to complete the bridge. Golden Sun: Dark Dawn Boss Fights. Inside, all it takes is Himi's Search Psynergy to get to Lull. Every time a Djinni is collected (with the exception of Djinn that join with a new party member), an image of the Djinni appears on the DS's top screen alongside a textual description of the Djinni's abilities and where the Djinni was found. Climb down, use Growth, and you'll reach the Djinni. Head to the far left to slide down. Restore party PP with refreshing fragrances. Golden Sun: Dark Dawn Walkthrough & Strategy Guide. Get off and hop on the next raft. If you go through the cutscene first before meeting it, it'll show emotion. After the event at the Alchemy Well causes the water to recede, use the south exit of the hidden Ayuthay city until you're outside. Tonfon. Talk to the man in town who is blocking the way to the Djinni and he'll move. Use Whirlwind on it and use it to move on. Mars 1- forge psynergy training grounds 3. Cure party status effects with fresh dew. Golden Sun: Dark Dawn Walkthrough - Part 57: Otka Island[Ancient Devil](Optional Dungeon 1) - Duration: 21:42. This game takes place 30 years after the events of the first 2 Golden Sun games. It is the white sparkle icon indicated in the upper map. Use Slap on the sleeping ferryworker. Hop on the roof to make it there. Here, we've identified some points in the story that you should look out for. Some of the Djinn from the first two games appear, along with some new ones. West part of the Kolima Junction. Belinsk Ruins B2 after passing through the Sun/Moon/Matter gate. Djinn are creatures that embody the essence of each element: earth, water, fire, and wind. Venus 1- flint joins when u leave goma plateau 2. Reviews. While completing it, you'll find a room with a yellow tablet. From there on it's fairly straight forward. Slide on the ice to the east side of the room. +8 +4 There are four Djinn classes, one for each element. Shield allies from damage with a hard shell. Golden Sun: Dark Dawn Endgame Class Setup Guide By ElectricArcher Version 1.2, September 25, 2013 Version History: 1.0: 3/7/2012. Damage and delude a foe with a heat haze. Attack and stun a foe with electric force. Hemlock is on the lower left ledge. Restore an ally's HP before others can act. Follow her out and she'll fish the Djinni out. Use Slap to bring it down. Use Growth and make your way to the ice pillar so you can enter the house. Boost party Defense with a hard covering. Part 1; ... exploring can lead you to some summons or Djinn that we won't cover if they're too far out of the way of the story. Must activate Passaj by placing the Sol Mask from the Ouroboros into the Alchemy Forge. Kolima in the branches of the Djinn Tree. Also, across the bottom of the screen is the short description of the Djinni's powers that can be viewed from the "Djinn" menu option. Now you can get close to it to use Thermal, sending the Djinni up. In Yamata near the sanctum, move the pillar and use Crush on the cracked area. By simply being near an Adept, they grant new overall boosts in stats and new Psynergy to harness. Golden Sun Dark Dawn Walkthrough 7 Konpa Ruins pt2/Konpa cave - Duration: 13:53. Attack with force that may knock foe out. ... Really Useful Codes (DS) North America. Negotiate a temporary cease-fire for a turn. Cold Snap the puddle, then push the vertical log to the right. Return to the upper level and meet it. You need to get the Cave-door key from Obaba's room (top right room of 3F), before entering a secret cavern near the boats outside. Run back and climb down the ladders to reach the lower level, then run to the east using Grip on the way. Teppe Ruins in a large room shortly before the exit. ... During the introductory cut scene, you'll be introduced to the concept of Djinn. Move the left box once to the right. Hop on the lily pads to the right and climb up that ladder. Passaj Mountain Climb. It is much like the Encyclopedia (also introduced in Dark Dawn), only more specialized. Go clockwise and use Grip on the pole behind it to crash into it. After Amiti joins, go to Kaocho. Venus; Name Description HP PP ATK DEF AGL LCK Location; Flint: Strike a blow that can cleave stone. Mer.., Golden Sun: Dark Dawn Nintendo DS The Djinn Guide is automatically filled as the player acquires new Djinn. Click on a djinni's name to view detailed information. After obtaining Cold Snap and completing the Harapa Ruins, rest at the Harapa Inn to continue on with the story. Ever wonder why it has been said there were over 80 to collect? Flint talks a great deal, but is both knowledgeable and nice, so no one complains. Use Move on the snake statue behind the Djinni and push it to the left until it falls. Boost party Attack with a call to victory. Use Fireball on the nearby cart, hop in, and use Fireball to go. Met southwest of Tonfon (world map), in the forest within the eclipse. I'm an enormous fan of the first two Golden Suns, and I was happy to hear that there's going to be a continuation to the series. A new generation of heroes must solve the Vortex mystery before their home is swallowed into oblivion. Enter the palace area of Kaocho. Push the pillar down, then slide down. Gaia Falls Islet, which is found far east at the edge of the world. This guide will strive to bring you everything you need to complete Golden Sun: Dark Dawn. Middle-left map of Ouroboros B2F. Sveta has this Djinni when she joins your party. The group thinks that it's a good chance to capture it, but Flint responds that it isn't necessary -- Isaac was worried so he sent Flint to be with you. In an interview with Nintendo Gamer, Hiroyuki Takahashi said that if enough users ask for a new Golden Sun, it might just happen. Golden Sun Dark Dawn Walkthrough. Attack with molten metal through defenses. Harun Village, use Crush to break the boulder and solve the log puzzle. Push the Zol to the right. Flint: This spirit was Isaac's very first Djinni. Mikey's Walkthroughs 38,553 views At the top of Konpa Ruins, where you'll see this Djinni watching from above. Outside, use Grip to get closer to the Djinni. Climb to the top by going to the left side and using Growth on the sapling. Before you leave, go to the SW area of town and use Cold Snap on the puddle. Boost party Resistance with a gentle wind. Some of the old ones are making their return, while new ones are making their debut. Golden Sun Dark Dawn Wiki Guide ... That's what we meant earlier about everyone needing to carry a relatively similar number of Djinn: you have to split your four Djinn … Upon entering Harapa, go into the Sanctum in the upper right corner of the town. They were excellent; some of the best and most original RPG's on the system. Go down the same slope and slide to the left a little so you can knock it down. Climb up the cliff to the left of the Djinni to reach the Psynergy Training Grounds. Eoleo has this Djinni when he joins your party. Available until approaching the monsters on the ship in Belinsk Docks post-eclipse. Golden Sun Realm is in no way endorsed by any of these companies, Push the pillar with … Ever wonder why it has been said there were over 80 to collect? Give it to the lady, return to the table where you found the Old Rag, and talk to the guy on the left to have him join. It'll move out of the way so you can reach the Djinni. Hop over the lily pads. Met on the world map north of Border town, along the coastline where there's no beach. NE area of the city, Belinsk Docks. Temporarily lent to you by Garet while in Tanglewood. Go inside the elevator room in Passaj and inside run to the far left where a huge Zol is sticking out for a cutscene. Slash a foe with ice to reduce its Attack. Attack and delude a foe with whirling air. Log In to add custom notes to this or any other game. Inside, go south through the islet to go outside and enter through a different entrance. Drain HP from a foe by nutrient absorption. Himi has this Djinni when she joins your party. Go down the ladder, and head down with the river by your side to the town part of Kaocho. Hug the NW part of the room and enter the doorway on the left side. Published: Jan 12, 2011. Get the ship picked up by it and it'll automatically drop you off at the island. Kolima forest, as seen from the overworld. Save before you do this and inactivate all your Djinn. Use Arid Heat on the bowl if there's water in it so you can climb down to it. At Patcher's Place, run up to the higher levels of the store until you are outside. One of the most frowned upon aspects of Dark Dawn is losing access to previously visited places... permanently. Shatter a foe's defense with numbing cold. It's inside one of the final rooms (Taurus) trapped inside the jaws of a lion head, but using Fireball on it will free it. Completed the guide 1.1: 3/8/2012. Use Move on the right snake statue and push it left. Use Whirlwind on the Zol and make it across to the Djinni. Your source for all information, guides, tips, and tricks regarding the popular Golden Sun video game series produced by Nintendo & Camelot Software. Attack and siphon a foe's HP with a kiss. continuing Phantasmal Bog finding mars djinn Glare fighting Sludge(boss) getting jupiter djinn Wisp Following Pewter through Kolima Forest ... Golden Sun: Dark Dawn Walkthrough - … The ship is needed. However, due to Dark Dawn featuring new Djinn alongside returning Djinn, this "balance" has been slightly disturbed. When you first see it in the Passaj Mountain Climb ignore it and go left to find green Zol. Be nearby and use Fireball on the Djinni to make it move. Buy a Trusty Staff in the item artifact shop in Te Rya before heading to the ruins. Soundtracks; Sprites; Djinn Guide. Create a protective barrier against attacks. This page was last edited on 18 January 2017, at 06:09. Like most of you, I've been waiting for this game for a very long time. Home » Golden Sun: Dark Dawn » Djinn Guide ; Introduction. ThePhantasmal Bogis a dungeon visited byMatthew's party inGolden Sun: Dark Dawn. The Djinn Guide contains detailed information on all the Djinn available in the game. Note: Even though the walls close off the entrance to Belinsk Ruins, you can still use Retreat until Point 3 is reached. Otka Island is a visitable location in Golden Sun: Dark Dawn. https://goldensunwiki.net/w/index.php?title=Djinn_Guide&oldid=59705, a Creative Commons Attribution-ShareAlike 3.0 Unported License. Near the front of Briggs's ship is a bowl. Use Eoleo's Thermal on the updraft nearby and use it to go up. Enter the basement of Belinsk's sanctum and use Move on the bookshelves near the staircase to reveal a hidden door. To reach it, weasel around the boats in the southern area. Also see Cheats for more help on Golden Sun: Dark Dawn. Go in the left door. Champa Camp. Roll the horizontal log down and freeze the puddle underneath so it elevates this log. The Djinn Guide can help clarify a Djinni's abilities, and it also explains the source of a Djinni's powers. For those of you who do not want a full walkthrough and just need some help with bosses, this section is for you. Otka Island is an island with a metallic labyrinth within a cave, hidden away amidst reefs in the middle of the Otka Sea, between Port Rago of the Morgal Region of Angara and the Nihan Islands, where Izumo was in The Lost Age and where Yamata City is in Dark Dawn. In Barai Temple. There's a patch of grass to the south. Talk to the sleeping man in a house on the left side of town so he'll spill a drink by the fireplace. Attack and stun a foe with unbearable heat. Be sure you meet with this Djinni before moving on. Restore party PP with a psychic flare-up. It is worth mentioning that there are actually 83 entries in Dark Dawn's Djinn Guide. Deep in the Yamata Ruins. Buffet foe (perhaps twice) with gale force. In the northwest area, go around the house and use Move on the pillar twice to bring it down to act as a bridge back to the west. Boost party Resistance with a moist sheen. Talon Peak after defeating the Mountain Roc. Champa. The Iceburg Outpost. Venus; Mercury; Mars; Jupiter; Djinn List. Usually revive a downed ally with grieving. Golden Sun: Dark Dawn As in The Lost Age, there are a total of 72 Djinn. Once inside, go up the staircase and through the door to end up outside again. Run through and exit south using the left exit. Presently, there are 31 Venus Djinn, 30 Mercury Djinn, 30 Mars Djinn, and 28 Jupiter Djinn. Roll the vertical log to the left so it meets up with the other two. Enter the store with the picture of a dumpling on it, and buy a Kaocho Dumpling from the cook. Lock enemy Psynergy with low failure rate. Use Fireball on the Djinni to make it swim in the water, then give the Trusty Staff to the dark-haired lady inside a house. The original Golden Sun had only 28 Djinn (7 per element), while The Lost Age introduced 44 more (11 per Climb up the ladders, dodge the whirlwinds, and slide down the furthest right slope so you can push the Zol down. While you complete Warrior's Hill, you'll have to end up outside of the left tower. Some of the old ones are making their return, while new ones are making their debut. Start by entering the item shop, then make your way around by hopping from branch to branch. Read More | Comments. Earth Psynergy Growth: PP 4 : Create a surge in plant growth. Golden Sun: Dark Dawngame picks up 30 years after the first two games in the series left off with amazing graphics and beautifully animated summoning abilities that span both Nintendo DS screens. From here, move up, right, down, left, up, left, down, right, down. Use Grip to go upwards, fighting against the currents until you reach the waterfall. Questions. Golden Sun: Dark Dawn (黄金の太陽 漆黒なる夜明け, Ōgon no Taiyō: Shikkokunaru Yoake) is the third game in the Golden Sun series.Originally shown as "Golden Sun DS," the game was revealed to have the subtitle "Dark Dawn" on June 15, 2010. Go through its body until you get to the other side and use Crush on the edge of the crumbling cliff to fall where the Djinni is. Crush the top right peg and use them to hop to the west side. nor is this site official in any form imaginable. Golden Sun » Djinn Guide » Encyclopedia ; Now's Our Chance! At around the middle part of the staircase, use Grip and pull yourself to the left flag pole. Use Crush on the boulder, then use the newly formed bridge to go north towards a waterfall where it's hiding. Use it to slide left to the main room. Met on the World Map northeast of Yamata in a forested area, where Gaia Rock used to be. Move the pillar up one to block its path in the grass. In the southeastern part of the area, there's a tree beside a villager you can hop on. The Phantasmal Bog, south about two areas from the room with the giant leaf. Golden Sun: Dark Dawn Nintendo DS walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for Nintendo DS. It was released on the Nintendo DS platform and is a continuation of the story started in Golden Sun and Golden Sun: The Lost Age. Notify me about new: Guides. Speed party Djinn recovery with Sol's light. Use Rief's Douse on the flame slightly northwest, hop over, and continue upwards into the Harapa Ruins. In the forested area between the Passaj Mountain Climb and Kaocho. Revive a downed ally with near certainty. In an interview with Nintendo Gamer, Hiroyuki Takahashi said that if enough users ask for a new Golden Sun, it might just happen. Crush the peg beside the Djinni to elevate it where it'll hop off. Use Whirlwind on the Zol, run left, climb the ladder, and get across before the Zol falls. Rief has this Djinni when he joins your party. It is viewable in-game while your action menu is open, appearing as an option alongside returning menus like Psynergy, Djinn, status, and so on. Burn a foe and blind its allies with brilliance. Found at Konpa Gate. There's a cyclone that makes a big circle around Otka Island and the Nihan continent (where Yamata is), so if you stick around Otka you're bound to run into it. Log In to add custom notes to this or any other game. Some return from past Golden Sun games, while others are brand new. Complete Goma Highlands Road and enter Carver's Camp. Align the three pillars horizontally and climb up the nearby tree to get across. Enter the building at the bridge and climb up to go outside. Crush the peg that it was on so it doesn't have anywhere to run. You can miss a lot of Djinni in the end, so be sure to check before reaching any point! There are no Djinn to grab, and there are no treasures to find. sailing to Burning Island Cave finding the Umbra Knuckles finding mars djinn Flare awaiting for the twister to Otka Island finding jupiter djinn … Psynergy Vortexes are draining power from the land. Jupiter 1 - gust carvers camp/goma highlands 4. Steel is just a lily pad away. Usually revives a downed ally by warming up. It is located inside the Dream Tree which is inside Kolima Village. I am by no means perfect, and have always viewed my guides as community driven. The tea house will now be open. Golden Sun: Dark Dawn - Djinn Guide The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. Boost party Defense with a protective shell. Shuupuff 21,280 views. Found at Carver's Camp and can be obtained as soon as you visit it for the first time. Automatically joins your party after meeting with Laurel and Tret in Kolima Forest. Reduce foes' Agility with tidal disturbance. 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